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Membership open — founding chapter

MAD PLAYERS

The club for people who play too much (and regret nothing).

Squads that show up. Weekly lobbies that don't need a calendar invite. A highlight wall for the play that still lives in your head rent-free. Mad Players is a club, not a leaderboard — built for people who treat “one more game” as a personality trait.

  • RULE 07: rage quits must be stylish
  • RULE 09: your duo is family now
  • RULE 12: carry your duo
  • RULE 14: potato PC still gets an invite
  • RULE 16: clutch or die trying (loudly)
  • RULE 18: L's get roasted, never the player
  • RULE 20: main character energy, side character patience
  • RULE 23: touch grass Sundays
  • RULE 26: your first main is sacred
  • RULE 28: spectators buy the first round
  • RULE 30: comeback arcs only, no tilt arcs
  • RULE 32: respawn, regroup, re-queue

The setup

What this is

Three things hold the club together. None of them need a stat sheet.

Squads

Find your five without a fifteen-minute vibe check.

Matchmaking runs on chemistry first, rank second — solo queue is optional, not a sentence.

Nights

Same time, every week — no scheduling app required.

Casual customs, ranked scrims, or just voice chat and chaos: pick your lane and show up.

Clips

Your best plays get a wall. Your worst chokes get a wall too.

Post it, tag it, and brace for the group chat's loving roast.

House rules

The code

Ten rules, pinned to the wall. Non-negotiable. (The club's rulebook runs longer — the ticker up top leaks a few more.)

  • #01

    Everyone was bronze once.

  • #02

    No toxic in chat. Ever.

  • #03

    New player? Buddy up — don't bench them.

  • #04

    Talk trash about the game, never the person.

  • #05

    Losing streaks end in snacks.

  • #06

    Hype your squad louder than yourself.

  • #07

    Rage quits must be stylish.

  • #08

    Clips get posted. Excuses don't.

  • #09

    Your “off-meta” main is valid.

  • #10

    Screenshot it before you rage quit.

High scores

The wall

Arcade-style, honest by design: every slot below is empty because the club hasn't opened yet. First names in get etched for good — no invented members, no padded roster.

#00 Founding 50 — first names on the wall

First fifty tags in get permanent placement, day-one perks, and bragging rights that never expire. Claim a spot →

#01 YOUR TAG HERE ??? PTS
#02 YOUR TAG HERE ??? PTS
#03 YOUR TAG HERE ??? PTS
#04 YOUR TAG HERE ??? PTS
#05 YOUR TAG HERE ??? PTS
#06 YOUR TAG HERE ??? PTS
#07 YOUR TAG HERE ??? PTS
#08 YOUR TAG HERE ??? PTS
#09 YOUR TAG HERE ??? PTS
#10 YOUR TAG HERE ??? PTS
#11 YOUR TAG HERE ??? PTS
#12 YOUR TAG HERE ??? PTS

Merch teaser

Drops

Nothing here ships yet — these are concept renders for the brand, not a storefront.

Concept art

Away Jersey

Numbered, team-color-clashing, built for lobby selfies and screen-record thumbnails.

Concept art

Sticker Pack

Starbursts, rule call-outs, and a 'GG' you can slap on literally anything.

Concept art

Controller Skin

Grip-textured, glitch-striped, one per team color — matte, not tacky.

Doors open soon

Ready to get loud?

Mad Players isn't live yet — this page exists to show what the brand could be. Want in when it opens, or want the brand itself? Same inbox, two different subject lines.

Demo concept brand — no live club yet, first names on the wall when doors open.